
Swing into the first one you come to, for instance, to find some delirious researchers and, more importantly, a save crystal for you to utilize.Īfter saving your game and healing your party, swing back out into the corridor and go through the next door (yeah, that one’s now working as well!) In here, you’ll find a computer that, when “switched,” will open the blue-colored gates and close the red-colored gates, and vice-versa. But the good news is that the doors in this corridor that were once “dead” are now very much alive. As you regain control, you’ll notice that since the enemy’s been alerted to your presence, your radar is now being scrambled. When it’s over, you’re given a map of the area you’re in (which is key!), as well as a Lab Access Card. You’re able to go into it, where a cutscene ensues. Although all of the doors in this area are unmarked and just part of the scenery when you walk up to them, this one isn’t. What you’ll want to do is, from the elevator (if your back is facing it), head left, and then left again (so that you’re heading north). Head on out (there are more soldiers that are alive, but severely wounded, if you want to talk to them as well), and notice that there is no enemy confrontation to be found here, either (as least not yet). You’re currently on the 66th floor of the laboratory - select the 67th floor on the computer terminal and you’ll shortly find yourself up there, as requested. The one in the middle won’t help you here (and you can’t use it anyway), but the one in the north can. Every imperial on the floor has already been slaughtered (except for two, which you will find alive and struggling to grasp to consciousness), so you don’t have to worry about any enemies.


After a brief cutscene, you’ll be free to head through the corridors in a northerly direction. As you round this corridor rightward, heading northward, you’ll run into a smattering of dead imperials.

When you regain control of your party inside the lab, head forward and then swing left (going right will lead to a closed-off passageway).

Are you nervous? Well, you should be! Nah.
